

- #ANDROID EMULATOR MAC FAILED INSTALL#
- #ANDROID EMULATOR MAC FAILED UPDATE#
- #ANDROID EMULATOR MAC FAILED PATCH#
#ANDROID EMULATOR MAC FAILED INSTALL#
To install platforms run the android command located in the tools folder of the SDK (use Terminal.app on a Mac, or the Command Prompt on Windows, Linux folks you know what to do :). Step 3 - Install Android PlatformsĪt this point, I tried running the emulator command, but the SDK doesn't contain any Android Platforms, the Android platform is essentially Android OS, you need to install at least one version (eg 1.6, 2.1, 2.2, etc) to run the emulator. Since we are using the command line you might find it useful to add the android-sdk- platform/tools folder to your system path so you can run the android commands from any folder. I placed the android-sdk-mac_86 folder in my /Applications/ folder, but you can put it wherever you want. Step 1 - Download the Android SDKĭownload the Android SDK, and unzip it somewhere. Also, I'm using a Mac, but I think the steps should be pretty close if you are running Windows or Linux. I should mention that there is also an Eclipse Plugin for Android Development as well that you can use instead. So I thought I would give a quick and easy guide for folks to follow, that might be interested in getting started with Android Development and running the Android Emulator. Note that you can also vote for an existing issue to indicate that it also affects you.I am in the process of building some mobile apps for one of my clients, and while I'm pretty familiar with running the iPhone simulator and building iPhone apps, I'm pretty new to the Android development tools at this point. If you encounter a problem, let us know by reporting a bug.

For details of bugs fixed in each preview release, see previous entries on this blog.We greatly appreciate your bug reports, which help us to make Android Studio better.
#ANDROID EMULATOR MAC FAILED UPDATE#
The bug fixes included in this update can be found here. The old implementation is scheduled to be removed in Android Gradle plugin 8.0.0. The new shrinker replaces unused file-based resources with slightly different minimal files than the previous resource shrinker, but this is not expected to have any runtime impact. To help diagnose issues, or as a temporary workaround, you can switch back to the previous implementation by adding android.enableNewResourceShrinker=false to your project's gradle.properties. Please report any issues you find with the new resource shrinker or the experimental flag. This behavior is not enabled by default yet, but you can opt in to try it by adding the experimental option =true to your project's gradle.properties file. The new resource shinker can delete unused file resources completely, reducing the size of your app more. The new resource shrinker implementation can reduce the size of your shrunk app even more by modifying the resource table to remove unused value resources and references to unused file resources.
#ANDROID EMULATOR MAC FAILED PATCH#
